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Holdfast Players

This article outlines the key endpoints for managing player interactions within Holdfast Server Monitoring. The following endpoints are covered:

  • Player Join: Signify when a player joins the server. Create a new player if they don't exist.
  • Player Leave: Signify when a player leaves the server. Update the player's online status.

Each endpoint requires authentication using a generated token for secure interactions.


Player Join

The "Player Join" endpoint is used to signify that a player has joined the Holdfast server. This requires the server to be online and an active event.

Endpoint: POST /api/holdfast/players/join

Request

Headers

  • token (Required): An authentication token generated within your application. This token is used to authenticate requests. The token can be found under Admin Settings > Manage Tokens.

Request Body

The request body must be in JSON format and contain the following parameter:

  • serverId (Required, String): The unique identifier for the Holdfast server. The server id can be found under Admin Settings > Manage Servers.
  • eventId (Required, String): The event identifier associated with the server status update.
  • playerId (Required, String): The unique identifier for the player. This is typically the assigned Steam ID of a user.
  • playerCount (Required, Number): The current player count on the Holdfast server.

Example request body:

{
"serverId": "<string>",
"eventId": "<string>",
"playerId": "<string>",
"playerCount": <number>
}
note

If a player does not yet exist, a new player will be created when the request is sent.

Response

HTTP Status 200

Success Response for New Player:

  • HTTP Status Code: 200 OK
  • Response Body:
  • {
    "message": "New Player Joined",
    "player": {
    "steamId": "<string>",
    "isOnline": <boolean>
    }
    }
  • Description: Indicates that a new player has joined the server. The response includes the player's Steam ID and their online status.

Success Response for Existing Player:

  • HTTP Status Code: 200 OK
  • Response Body:
  • {
    "message": "New Player Joined",
    "player": {
    "steamId": "<string>",
    "isOnline": <boolean>
    }
    }
  • Description: Indicates that an existing player has joined the server. The response includes the player's Steam ID and their online status.

Example

Request

POST /api/holdfast/players/join HTTP/1.1
Host: example-domain.com
Content-Type: application/json
token: <your-authentication-token>

{
"serverId": "holdfast-server-123",
"eventId": "event-12345",
"playerId": "player-67890",
"playerCount": 26
}

Response

New Player
HTTP/1.1 200 OK
Content-Type: application/json

{
"message": "New Player Joined",
"player": {
"steamId": "1234567890",
"isOnline": true
}
}
Existing Player
HTTP/1.1 200 OK
Content-Type: application/json

{
"message": "Player Joined",
"player": {
"steamId": "1234567890",
"isOnline": true
}
}

Player Leave

The "Player Leave" endpoint is used to signify that a player has left the Holdfast server. This requires the server to be online and an active event.

Endpoint: POST /api/holdfast/players/leave

Request

Headers

  • token (Required): An authentication token generated within your application. This token is used to authenticate requests. The token can be found under Admin Settings > Manage Tokens.

Request Body

The request body must be in JSON format and contain the following parameters:

  • serverId (Required, String): The unique identifier for the Holdfast server. The server id can be found under Admin Settings > Manage Servers.
  • eventId (Required, String): The event identifier associated with the server status update.
  • playerId (Required, String): The unique identifier for the player.
  • playerCount (Required, Number): The current player count on the Holdfast server.

Example request body:

{
"serverId": "<string>",
"eventId": "<string>",
"playerId": "<string>",
"playerCount": <number>
}

Response

HTTP Status 200

Success Response:

  • HTTP Status Code: 200 OK

  • Response Body:

  • {
    "message": "Player Left",
    "player": {
    "steamId": "<string>",
    "isOnline": <boolean>
    }
    }

  • Description: Indicates that a player has left the server. The response includes the player's Steam ID and their online status.

Example

Request

POST /api/holdfast/players/leave HTTP/1.1
Host: example-domain.com
Content-Type: application/json
token: <your-authentication-token>

{
"serverId": "holdfast-server-123",
"eventId": "event-12345",
"playerId": "player-67890",
"playerCount": 25
}

Response

HTTP/1.1 200 OK
Content-Type: application/json

{
"message": "Player Left",
"player": {
"steamId": "1234567890",
"isOnline": false
}
}